I have a long history of working in video games as an artist, an animator, rigger, mentor and leader in both official and unofficial capacity. I have overseen pipelines and understand well how to streamline both content creation and process for efficiency without sacrificing quality. I believe in leadership by example and strive to inspire collaboration and excellence through my own work and mentorship.
Lead character artist, reponsible for establishing 3d art pipeline, best practices, documentation as well as building characters for Twin Sun’s unannounced project. I work closely with AD, concept, animation to develop each character and to ensure that they meet establish standards within the project.
The Walking Dead: Saints and Sinners: Human and Walker characters
Created texture and mesh variants for core cast of characters in 'PWND' - a first person arcade style shooter.
Lead a team of 10 modelers in updating and maintaining the Firefall game while collaborating with other leads and directors in pushing for new pipeline and style changes in order to improve efficiency and raise quality within the project.
Senior Modeler and mentor, involved in creating characters, creatures, weapons, props and environment assets. High poly sculpting, low poly modeling and texturing of in-game assets.
Jack of all trades, involved in everything from modeling, texturing, rigging and animating characters, creatures, weapons and props.