James Edwards
James Edwards
3D Character Artist
Fullerton, United States

I have a long history of working in video games as an artist, an animator, rigger, mentor and leader in both official and unofficial capacity. I have overseen pipelines and understand well how to streamline both content creation and process for efficiency without sacrificing quality. I believe in leadership by example and strive to inspire collaboration and excellence through my own work and mentorship.

Resume PDF

Skills

Hair/Fur SimulationLook Development3D Animation3D ModelingCharacter ModelingCreature ModelingDigital SculptingFacial Rigging & AnimationHard Surface ModelingLow-poly ModelingDigital PaintingTexturingUV MappingGame DevelopmentCharacter AnimationDrawingHigh-poly ModelingPBR TexturingTexture BakingRigging

Software proficiency

MetaHuman Creator
MetaHuman Creator
Character Creator
Character Creator
LightWave 3D
LightWave 3D
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
3ds Max
3ds Max
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
UVLayout
UVLayout
MotionBuilder
MotionBuilder
Silo
Silo
Medium by Adobe
Medium by Adobe
ZBrush
ZBrush
Blender
Blender

Productions

    • Video Game
      Unannounced
    • Year
      2024
    • Role
      Lead Character Artist
    • Company
      Twin Suns Corp
    • Video Game
      The Walking Dead: Saints and Sinners
    • Year
      2020
    • Role
      Character Modeler
    • Company
      Skydance Interactive
    • Video Game
      PWND
    • Year
      2017
    • Role
      Senior Modeler
    • Company
      Skydance Interactive
    • Video Game
      Firefall
    • Year
      2016
    • Role
      Lead Modeler
    • Company
      Red 5 Studios
    • Video Game
      FireFall
    • Year
      2014
    • Role
      Senior Modeler
    • Company
      Red 5 Studios
    • Video Game
      Dark Sector
    • Year
      2008
    • Role
      Lead Technical Animator (rigger), Modeler
    • Company
      Digital Extremes
    • Video Game
      Unreal Tournament 2003
    • Year
      2002
    • Role
      Lead Animator, Modeler
    • Company
      Digital Extremes
    • Video Game
      Adventure Pinball
    • Year
      2001
    • Role
      Lead Animator, Modeler
    • Company
      Digital Extremes
    • Video Game
      Unreal Tournament
    • Year
      1999
    • Role
      Lead Animator, Modeler
    • Company
      Digital Extremes

Experience

  • Lead Character Artist at Twin Suns Corp
    Remote, United States of America
    November 2021 - Present

    Lead character artist, reponsible for establishing 3d art pipeline, best practices, documentation as well as building characters for Twin Sun’s unannounced project. I work closely with AD, concept, animation to develop each character and to ensure that they meet establish standards within the project.

  • Senior Character Modeler at Skydance Interactive
    Marina Del Rey, United States of America
    March 2017 - Present

    The Walking Dead: Saints and Sinners: Human and Walker characters

    Created texture and mesh variants for core cast of characters in 'PWND' - a first person arcade style shooter.

  • Lead Modeler at Red 5 Studios
    Irvine, United States of America
    February 2015 - July 2016

    Lead a team of 10 modelers in updating and maintaining the Firefall game while collaborating with other leads and directors in pushing for new pipeline and style changes in order to improve efficiency and raise quality within the project.

  • Senior Modeler at Red 5 Studios
    Irvine, United States of America
    March 2008 - September 2013

    Senior Modeler and mentor, involved in creating characters, creatures, weapons, props and environment assets. High poly sculpting, low poly modeling and texturing of in-game assets.

  • Lead Animator, Modeler at Digital Extremes
    London, Canada
    October 1999 - February 2008

    Jack of all trades, involved in everything from modeling, texturing, rigging and animating characters, creatures, weapons and props.